• Get Hands on with Gamification

    The Gamification Workshop is officially sold out!

    But you can sign up for the waitlist here to be notified if space becomes available.

     

    Summit Day 2 -- Gamification Workshop
    January 21, 2011

    Do You Know the Score on Gamification?


    Creating engagement with game design can be complex and time-consuming -- but the rewards are unparalleled: increased customer activity, retention and viral growth are all within your reach.

    Take some of the guesswork out of your Gamification strategy and learn from the masters in this unprecedented, focused workshop.

    Gamification Workshop  -- Featuring Amy Jo Kim

    On Day 2 of the Summit, join leading expert Amy Jo Kim for a full-day, hands-on workshop that leads you through the strategy and problem-solving cycles of building an engagement loop and Gamification architecture. Start with basic concepts, a working definition, core strategic metrics, and a proven design framework for applying game design to your project. Then, working together and in teams, brainstorm and spec out solutions for your specific business requirements, under the facilitators' guidance.
    At the end of the day, you'll leave the workshop with an action plan, key problems solved, and supporting/reference materials under your arm - including books, whitepapers and course documents - ready to engage with gamification. 
    Whether you are building a new product or service from scratch, or looking to make your existing experience more fun, the Gamification Workshops are a one-of-a-kind opportunity to learn, problem-solve, and interact with the most experienced teachers in the space.
    Lunch will be provided, along with a tech talks from BigDoor and Bunchball. Members of their staffs will also be available to answer your technical questions throughout the day. 
    The workshop is sold out. Only GSummit Day 1 Attendees are eligible to waitlist at this time. 
    Sign up for the waitlist today to be notified if space becomes available.

    Who Should Attend:
    Startup Founders/Execs, Product Designers/Managers, UI/UX Professionals, Marketing Strategists, Community Managers - anyone who wants to understand and implement game design effectively. 
    Key Takeaways: 
    • How to use game mechanics effectively to engage your audience, create stickiness and virality
    • Identify a core engagement loop for your product or service
    • How to design a gamification architecture and convey it internally in your organization
    • How to decide which game mechanics to use for your product/site
    • Illustrative case studies of Gamification done well and poorly
    • Understanding point systems and how to use them to your advantage
    • How to apply game thinking to problem analysis and problem solving
    • 5 in 30: The top five things you can do to create engagement in the next 30 days
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