• Speakers


     NOMAN ALI is the CEO and co-founder of Peanut Labs, one of the leading virtual currency monetization platforms for online games. He has been doing startups for over 10 years with the focus initially on creating online presence for brands and later on social media and online gaming. He co-founded Peanut Labs in 2005, and has been instrumental in connecting social media and market researchers. Peanut Labs went on to become the market leader in social media sampling and was acquired by e-Rewards (now known as Research Now) in 2010 to be part of one of the biggest online data collection company used by Fortune 500 companies worldwide for market research. Noman has a B.S. in computer science and lives in San Francisco.
     MANNY ANEKAL oversees the development and sales of Brand Sponsorships for Zynga’s network of games. He focuses on creating high impacting ad integrations, which provide immense ROI to brands through the reach of TV, the measurability of online, and the most engaging advertising products. Before joining Zynga, Manny ran Global Ad Operations for Electronic Arts, which managed advertising
    across online properties, in game dynamic and static ads for Xbox 360 and PS3, mobile and social networking. Prior to that, Manny spent 2 years at Microsoft/Massive Incorporated, developing new in game advertising technology and worked with the world’s top game publishers and developers to drive advertising revenue. Manny has also held positions at The Nielsen Company, Time Warner, and Accenture. Manny holds an International Finance and Marketing degree from the University of Miami and graduated with Honors.
     JAY BAAGE, both a "suit" and a creative, is a Sweden-born media professional, focused on shepherding media and brand properties from an analog to a digital world. Since 2006, Jay plays a key role at Digital Media Wire (DMW), a leading provider of news, financial information and conferences for media professionals. He keeps tabs of the most innovative companies and manages many of DMW’s most significant advertising and sponsorship relationships across its events and publishing properties. His clients range from Fortune 500 companies to start-ups and cover such industries as games, music, film, television, publishing, mobile and internet commerce. He has furthermore transformed the company’s approach to marketing by audience and community development through social media. He has during his career established high-profile strategic partnerships with other leading industry organizations such as PGA, SAG, GDA, CTIA, E3 and Canadian Music Week and connected senior executives in the media and entertainment industries, leading to high level deals.
     DR. IAN BOGOST is an award-winning videogame designer and media philosopher. He is Associate Professor at the Georgia Institute of Technology (where he is also Director of the Graduate Program in Digital Media) and Founding Partner at Persuasive Games LLC. His research and writing considers videogames as an expressive medium, and his creative practice focuses on political games and artgames. Bogost is author or co-author of seven books, including Unit Operations, of Persuasive Games, Racing the Beam, Newsgames, and the forthcoming How To Do Things with Videogames and Alien Phenomenology. Bogost's videogames cover topics as varied as airport security, disaffected workers, the petroleum industry, suburban errands, and tort reform. His games have been played by millions of people and exhibited internationally. His most recent game, A Slow Year, a collection of game poems for Atari, won the Vanguard and Virtuoso awards at the 2010 Indiecade Festival.

    TIM CHANG is a Partner at Norwest Venture Partners. Tim brings a combination of operational, technical and international business experience to NVP.  He focuses on investments in mobile, gaming, digital media, and also leads NVP's investment practice in China and Asia-Pacific. Tim led NVP's investments in and joined the boards of directors of ngmoco, PCH International, AllReach Media, Lumos Labs, Brite Semiconductor and 3jam. He also led NVP's investment in Branchout, a career networking application for social networks and social media, and Playdom (acquired by Disney), a leader in social gaming. Tim is a board observer working closely with Borqs, deCarta and Veveo. For a complete biography of Tim, please visit www.nvp.com.

    Tim Chang is a member of the Gamification Summit Advisory Board.

     GEOFF COOK is now the CEO of his third multi-million dollar Internet enterprise, myYearbook, all grown from zero traffic and zero revenue to significant market-leading properties. In 1997, at age 19, Geoff founded EssayEdge.com and ResumeEdge.com from a Harvard dorm room. Each property dominated their respective niches: admissions essay and resume writing help. He then sold his companies to The Thomson Corporation where he led the Consumer Market Group for a Thomson Learning division, departing Thomson in 2005. Geoff has been featured in Wired,Rolling Stone, ABC News, CNBC, and USA Today. In 2005, Geoff became the CEO of myYearbook, joining forces with his siblings. Geoff was instrumental in raising $20+ million in angel financing, venture capital, and venture debt to build the young company into the largest US social media site. Geoff has an A.B. in Economics from Harvard University and lives in New Jersey with his wife Kerri and daughter Madeline.

    SEBASTIAN DETERDING is a researcher and designer working on user experience, persuasive design, video games, and gamification. His PhD research at the Research Center for Media and Communication at Hamburg University looks into the use of game design to motivate user behavior in non-game contexts.
    Prior to this, he worked several years as user experience designer at Europe's largest magazine publisher, Gruner+Jahr, and as program manager at the Federal Agency for Civic Education in Germany. Among other things, he was UX project lead of the redesign of one of Germany's five largest news sites, and product manager of Germany's most popular e-democracy application, "Wahl-O-Mat".
    Today, he speaks and publishes internationally on persuasive design and gamification at events such as reboot, re:publica, or Playful, and consults game companies on game usability and playability.


    DEMETRI DETSARIDIS is the General Manager and Executive Producer at
    Area/Code. Founded in 2005, Area/Code is a cross-media game design and
    development studio whose credits include landmark Facebook game Parking
    Wars, iPhone hit Drop7, current release CSI: Crime City, and consulting for
    clients like Nike, Nokia, Foursquare, Team Detroit and J. Walter Thompson.
    Before joining Area/Code, Demetri spent his last decade making video games
    of all shapes and sizes. He was the Co-Founder and Creative Director of
    Massively Mobile, a London-based mobile games studio, and prior to that, a
    game designer at mobile gaming giant Gameloft. Demetri was also a member of
    the original development team of Warner Bros.' superhero MMORPG DC Universe
    Online and a longtime game designer and producer at award-winning casual
    gaming pioneer Pop & Co.

    KRIS DUGGAN is a serial entrepreneur with a deep understanding of web loyalty, game psychology, and engagement analytics. His third and current startup Badgeville makes it easy for web publishers to increase user loyalty and engagement using game-based techniques to create highly-engaging web experiences. The comprehensive social rewards platform gives publishers and marketers access to a suite of highly-configurable white label widgets and an API, behavior-tracking tools and powerful engagement analytics. Site visitors are rewarded with real-time achievements and reputation that help publishers achieve specific pre-defined and measurable business goals. Current clients include Comcast SportsNet, Philly.com, TechCrunch (AOL), SlideShare, The Next Web, and more. The company was selected out of thousands of applicants as a top round finalist at TechCrunch Disrupt and won the Audience Choice Award for best of show. Visit www.badgeville.com for more information.
    GLENN ENTIS is a co-founder and partner of the new venture fund Vanedge Capital, based in Vancouver, Canada. The focus of the fund is interactive digital media and businesses, particularly businesses that effectively use gamification to create more engaging and productive experiences for their customers. As a co-founder of pioneering computer animation studio Pacific Data Images (now the northern California studio of DreamWorks Animation), CEO of DreamWorks Interactive, and most recently worldwide Chief Visual and Technical Officer of Electronic Arts, Glenn continues to learn about games and digital media, and is excited about how the design principles of games will help create new winning companies, products and services.
     DAVID FEINLEIB brings extensive entrepreneurial and operating experience to his role at Mohr Davidow. He invests in Internet-enabled companies. Prior to MDV, David founded Likewise, a venture funded company providing interoperability software for mixed Windows and Linux environments. Before Likewise, David was an Entrepreneur-in-Residence at Ignition Partners, where he co-founded and was VP of Product Management at Consera Software (HPQ). Prior to Consera, David co-founded and was CEO of onDevice (KEYN), a wireless software company. Before onDevice, David led marketing and development teams at Microsoft. He managed the Out of Box Experience team for Windows and worked on television and Internet access services. David's first entrepreneurial endeavor was in junior high school when he developed and sold ShareWare programs. David maintains a blog at www.vcdave.com. He sourced MDV's investments in Genius, hi5, Infusion Software, Ironkey, and PBworks. He serves on the board of VirtuOz, and is a board observer at Visible Measures. He is also a director of Likewise . David holds a B.A. from Cornell University, and an M.B.A. from the Stanford Graduate School of Business. David led investments and holds board seats with doxo,VirtuOz
      NEAL FREELAND is Director for Bing, managing engineering teams to build loyalty marketing programs. Previously, he was Vice President for BuddyTV, the #1 independent social media site for TV fans, and Vice President for Zango, where he deployed a $25 million marketing budget leading to a strategic acquisition by blinkx. Prior to Zango, Neal was Director at Microsoft, where he managed $125 million marketing budget and helped launch Live Search. During his five years at Microsoft, he also held product management positions in MSN and Windows Live. Prior to Microsoft, Neal served as an officer in the U.S. Navy.
     AMIT FULAY is a Product Manager at Google. Amit is responsible for Google's strategy around virtual currency and loyalty programs. Previously, Amit was the Director of Product Management at Jambool, a leading virtual currency monetization startup that was acquired by Google in August 2010. Before Jambool, Amit worked in the advertising division at Microsoft helping the company create a targeting platform for Display Ads. Amit holds a Master's and Bachelor's degree in Computer Science.

    LIZ GANNES has been a Silicon Valley-based business technology reporter since 2004, where she started her career as a reporter at Red Herring. She was the second employee at the technology blog network GigaOM, where she covered the rise of the social Web. As part of GigaOM, in 2006, Ms. Gannes founded NewTeeVee, a site that became the preeminent source for news and analysis about Internet video and ultimately the intersection of entertainment and technology. She graduated from Dartmouth with a degree in linguistics.

      JAMES GATTO  is the creator and leader of the firm's Virtual Worlds & Video Games team, leader of the Open Source team and previously headed the firm's Intellectual Property practice. He leverages a unique combination of more than 25 years of experience, business insights and attention to technology trends to help software and internet companies develop IP strategies that are aligned with their business objectives, determine IP protection and enforce IP rights. He also provides strategic advice and counseling on a wide range of other technology and internet issues. He is an Advisory Board Member and Chair of the Legal Committee of the Association of Virtual Worlds. He is currently developing and co-chairing a working group on Virtual Worlds and Video Games for the International Technology Law Association (ITECHLaw). He was recently named a Lexology Legal Writing Awards winner for his various client alerts and advisories focusing on social media and related legal issues. He is a recurrent contributor to the Virtual Law Blog hosted by Pillsbury(www.virtualworldlaw.com). Mr. Gatto is frequently invited to speak at leading business and legal conferences in the U.S. and internationally.
    ERIC GOLDBERG is an advisor, board member and consultant to consumer-facing technology companies, ranging from Playdom to PlaySpan and from AT&T Wireless to Goldman Sachs. He focuses on five business sectors: games, virtual worlds, consumer Internet, wireless, and monetisation. He was previously President or a co-founder of three start-up companies. Eric started his career as a designer and developer of wargames, and more recently is the designer and co-author of The Tom Peters Business School in a Box, a case study simulation.
    Eric Goldberg is a member of the Gamification Summit Advisory Board.
    CHARLES HUDSON is the Co-Founder of Bionic Panda Games, a mobile games
    startup. Hudson was the VP of Business Development for Serious Business, a leading producer of social games that was acquired by Zynga in February 2010. Hudson founded Third Power LLC, a conference and events company that was acquired by WebMediaBrands (NASDAQ:WEBM) in late 2009. Third Power LLC was the company behind the Virtual Goods Summit, Social Gaming Summit, and Smartphone Games Summits. Hudson has also worked at Gaia Online, Google, IronPort Systems, and In-Q-Tel (venture capital group for the CIA). Hudson holds a BA and MBA from Stanford University.
    GREG JOHNSON is Vice President, Digital Ventures at Playboy Enterprises, where he oversees new digital initiatives and development of strategic partnerships. Since joining Playboy in February 2005, Johnson has been instrumental in defining Playboy’s lifestyle-content strategy and recently completed the second iteration of Playboy’s Miss Social program, the company’s first foray in to social gaming and game mechanics. Previously, Greg was Director of Mobile, where he launched Playboy’s North American mobile business, produced and syndicated Playboy’s award winning mobile series INTERNS and broadened Playboy’s mobile distribution footprint globally.
    AMY JO KIM is an internationally-known metagame expert and social game designer. Her design credits include Rock Band, The Sims, Ultima Online, eBay, there.com, Family.com, and Lumosity. Her clients include Electronic Arts, Activision, ABC, Sony, Disney, eBay, MTV, Square/Enix, and numerous startups. She's the author of Community Building on the Web, a social design handbook available in 7 languages (English, Spanish, German, Italian, Japanese, Korean, and Chinese) that's required reading in game design studios and universities around the globe. Amy Jo holds a PhD in Behavioral Neuroscience from the University of Washington, and a BS in Experimental Psych from UC San Diego. She's an adjunct professor of Game Design at USC, and lives in Burlingame with her husband and two kids.
    JOSH KRAMER is the founder & managing partner of Leapfrog Builders, a boutique consultancy helping consumer media companies, retail brands, and online game publishers leverage the latest approaches to loyalty (in retail) and consumer engagement (in media) to grow revenue and overall LTV. Gamification is a primary tool used by Leapfrog when designing and optimizing digital offerings for CBS, PCH, GSN, and many other clients. Josh has led the development, launch, and operation of cutting-edge online products & platforms to position start-up and high-growth organizations as industry leaders. Josh started his internet career as CTO & co-founder of GoAmerica, a pioneer in wireless web & email in 1994. Since GoAmerica's IPO in 2000, Josh has held the CEO and other senior leadership roles in product & technology at Live Gamer, Oberon Media, Majesco Entertainment, and Microsoft. Josh lives with his wife and two young children in the Greater New York City.
    NICOLE LAZZARO is the Founder and President of XEODesign, Inc. She has 18 years of expertise in Player Experience Design for mass-market entertainment products. She has an undergraduate degree in Psychology from Stanford University where she also studied film making and computer programming. Nicole was the first person to use facial expressions to measure player experiences. Through this research which she published in 2004 she discovered that people's favorite player experiences (PX) craft emotion by offering choices in four play styles: the Hard Fun from challenge and mastery, Easy Fun from exploration and role play, Serious Fun for relaxation and real work, and People Fun from the excuse to hang out with friends. XEODesign's PX model on emotion and games called the 4 Fun Keys inspires a wide range of creative approaches for crafting more emotions from play. With the 4 Fun Keys developers access player's emotional response to innovate early in the development cycle where there is much less risk.
    GEOFF LEWIS is the Founder & CEO of Topguest, a new Company offering geolocation-centric customer relationship management solutions for hotels & airlines. Topguest's consumer app for iPhone and Android is the only way to get real hotel points, air miles, and travel perks for your Facebook Places and Foursquare check-ins. Topguest launched in June 2010. Clients include Hilton, Wyndham, InterContinental Hotel Group, Thompson Hotels, Standard hotels, and over 20 other leading hotel and airline companies. The Company is backed by notable silicon valley investors including Peter Thiel's Founders Fund, Ron Conway, Keith Rabois, and Jeff Clavier. Geoff has been a featured speaker at TechCrunch50 and Travel Distribution Summit, and an expert commentator on TechCrunchTV, CNBC Power Lunch, and MSNBC Your Money.
    JAY LEVY is a co-founder and partner of Zelkova Ventures. Jay focuses most of his time in working with the current portfolio company and looking at new investments in the software-as-a-service, internet media and green tech space. Jay launched his entrepreneurial career while in High School with his first web-services firm, providing web development services to early stage companies. After high school, Jay moved to New Jersey to attend Rutgers University. While still in college Jay went to work for Morgan Stanley working on the development of their separately managing account business. More recently Jay was a founding partner of Trueview Services, an online monitoring solution targeted to the small business and residential market. Jay has been a recipient of the Crain’s top 5 Entrepreneurs to Watch in New York received the 40 under 40 Award from Westchester County. Jay currently resides in Manhattan and in his free time enjoys playing golf, tennis and running.
    JANE MCGONIGAL, PH.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in The EconomistWired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference.
    WANDA MELONI, founder and president of M2 Research,  is an industry analyst and market strategist. Wanda has a deep understanding of emerging trends in interactive entertainment, games, and social media. She has been tracking entertainment, development tools, 3D and graphics technologies, and emerging markets and trends for over 15 years. Wanda publishes articles and reports that on the market dynamics affecting development and consumer trends. In addition to her published works, she consults with many of the top companies in the industry, providing custom analysis, investment strategies, strategic positioning and competitive analysis. Prior to starting M2 Research, Wanda was president at DFC Intelligence, working with interactive game clients and custom projects. Early in her career Wanda was a senior analyst at Jon Peddie Research tracking 3D gaming, animation, virtual worlds, 3D web applications, CAD, visual simulation, and enterprise graphics solutions.
    BRIAN MORRISROE co-founded Booyah to revolutionize the consumer experience.   Booyah is defining an exploding new market called Real-World Gaming --  blending new forms of interactive entertainment by bringing together elements of the real world and the digital world.  As featured by the New York Times and played by over 3.1 million people, MyTown is the most popular location-based mobile social game and a leader in location-based marketing.   Brian has 11 years of professional experience in the gaming industry, including 6 years at Blizzard Entertainment where, in his roles as Art Lead for World of Warcraft and Art Director for Diablo III, he helped establish the visual style and future art direction of both franchises. He's helped ship over 15 million units worldwide including blockbuster titles such as Legacy of Kain, Soul Reaver 2, Spider-Man The Movie, World of Warcraft, and the follow-up expansion World of Warcraft: The Burning Crusade.
    GEOFF NUVAL helped to conceptualize EVO Media Group in the summer of 2007 and now steers the Company's strategy and direction as its CEO. He has led the group in the creation of the gamified website builder DevHub.com, as well as the soon-to-launch MySportsIQ (a sports knowledge based game) and SocialDuels (a Facebook popularity game). Prior to EVO, Geoff was the CEO of down2night, inc. a nightlife social networking and event notification platform spanning over 20 cities in the U.S. and Canada. Prior to d2n, Geoff was with Lehman Brothers Venture Partners (now Tenaya Capital), working on over 14 investments with a focus on the mobile and Internet spaces. Geoff holds a Bachelor of Science in Management Science & Engineering with Honors from Stanford University and initiated a course in Hi-tech Entrepreneurship at Oxford University's Said Business School.
    RAJAT PAHARIA is the founder and Chief Product Officer of Bunchball, the leading provider of online gamification solutions. Rajat's skill set combines a unique understanding of technology and design that stems from a four year career at design firm IDEO where he was co-director of the Software Experiences Practice. While there he worked with clients including AT&T Wireless, Avaya, Microsoft, McDonald's, HP and Philips. Prior to IDEO, Rajat worked at Philips Consumer Electronics, IBM Research and ViewStar. He has a Masters degree in Computer Science from Stanford University, with a focus on Human Computer Interaction, and an undergraduate degree from the University of California Berkeley.
    JESSE REDNISS is the vice president of digital for USA Network. In this position, he oversees all digital efforts for the various USA Network properties including usanetwork.com, westminsterkennelclub.com, universalhd.com, sleuthchannel.com and characterarcade.com. Since joining USA in April 2005, Redniss has played a pinnacle role in the digital restructuring and growth of the usanetwork.com properties, which has driven a major shift in the industry and competitor’s online efforts. During his time at USA Redniss has lead the digital team to achieve unprecedented growth, resulting in triple digit increases in traffic metrics year-over-year.  Before joining USA, Redniss worked as a digital supervisor at Tangible Media on the Atari and Midway games accounts and several leading advertising agencies specializing in media planning, buying and interactive strategy. Redniss has also held positions within the music industry at Volatile Media and SONY 550DMV.
    KES SAMPANTHAR leads the media strategy team and innovation lab at Cynergy Systems, an award winning concept, design and development agency. He has over 15 years in the software industry moving from academic research in artificial intelligence to developing engaging applications for the media and entertainment industry. He is a game designer and award winning inventor of ThinkCube; an innovation game/tool for businesses. His latest research into game design, neuroscience, behavioral economics and paleoanthropology has lead to his development of a ‘Motivational Design Framework’ that has been used to create engaging experiences for some of the largest web properties; most recently eBay. Kes is also the organizer of TEDxPennQuarter in DC (July 2010): http://tedxpennquarter.com/
    BLAKE SCHOLL is the cofounder of Kima Labs. Prior to this, he was first employee and Director of Product Development at Pelago, the Seattle-based mobile/social startup that was first to win backing from Kleiner Perkins’ iFund. Previously, Blake was at Amazon.com for 4.5 years, where he founded the Automated Advertising group—which created the world’s first large-scale automated ad buying system—and turned this program into a multi-hundred-million-dollar global business for Amazon. Blake also led Amazon’s early efforts in social product discovery and personally built massive-scale systems behind Amazon’s signature personalization technology. Blake holds a bachelors degree in computer science with honors from Carnegie Mellon University. Blake is an avid pilot and especially enjoys the thrill and challenge of high-altitude mountain flying. When his head isn’t in the clouds, Blake can be found on the swing dance floor or reading philosophy.
    CARYL SHAW is the Live Producer at ngmoco:) in San Francisco, California, responsible for the ongoing live development phase of ngmoco:) freemium games like We Rule, Godfinger and We City. Prior to ngmoco:), Caryl was a Senior Producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the Lead Online Producer.  Having worked on websites, online applications, and video games for over 15 years, Caryl has a unique perspective of the industry, where it's been, and where it's going.  She's spoken at many conferences about a
    range of topics including: How to enable and encourage your customers' creativity, Lessons learned making a social game for Facebook and Putting User-Generated Content to work in video games.  In the future, she'd like to make games that are both ridiculously fun and ridiculously commercially successful at the same time.
    SAMANTHA SKEY is Chief Revenue Officer for ReycleBank, a New York City-based company that motivates and rewards consumers for engaging in green actions. Skey was the Chief Marketing Officer at Passenger, Inc., a social software company providing online community for consumer brands, where she remains an advisor. Prior to Passenger, Skey was the Executive Vice President of Strategic Marketing for Alloy Inc, building award-winning marketing programs for brands, and has served in management positions at the Walt Disney Company, CNET and Interactive Imaginations. A frequent presenter and commentator for business and trade media, Skey regularly consults with leading organizations in social media and youth advocacy and holds a BA in Comparative Literature from Hamilton College. Skey sits on the boards of non-profit organizations Bronx Academy of Letters, YouthNoise, and The Earth Adoption Agency and SmartyPants.
    KOANN SKRZYNIARZ is a seasoned media executive whose involvement with the game development market dates back more than two decades. In the mid-1990’s she was given the opportunity to acquire the then fledgling Computer Game Developer’s Conference after which she launched Game Developer Magazine and Gamasutra.com which together serve as the hub of today’s international game development marketplace. In 2004 she launched Sustainable Life Media, best known as producer of the internationally respected Sustainable Brands Conference.  SLM’s mission is to bring together sustainability, brand marketing and design professionals to explore how social and environmental innovation can create business value, competitive advantage, and brand equity while contributing to an abundant future for all. 
    KEITH SMITH is co-founder and CEO of BigDoor. Keith has been working on gamification well before the term was even a word. An avid game fan, at the age of six he was selling magazine subscriptions in an effort to buy the original Atari Pong console. By his own admission, Keith wore out five Atari consoles and used his love of games to work his way through college as a game play counselor at Nintendo. He still knows every level and secret in Zelda and Super Mario Bros for the SNES.  Prior to BigDoor, Keith served as CEO of Zango, a multi-national company employing 300 people in six offices in four countries and multiple years was ranked among the Best Places to Work in Seattle. The company grew to $78 million in annual revenue and $24 million in EBITDA and ranked #7 on the Inc 500 list. Learn more about BigDoor at www.bigdoor.com or follow him on Twitter @chiefdoorman.
    EVAN TANA is the Vice President of Product Management at shopkick, a Kleiner Perkins and Greylock backed startup focused on dramatically improving the retail shopping experience. Before shopkick, Evan led product at Loopt, a ground-breaking social mapping service funded by Sequoia Capital and New Enterprise Associates. Evan got his start in mobile as a product manager at Digital Chocolate, one of the world's largest publishers of mobile games and applications. Prior to working in Silicon Valley, Evan also spent time at a Beijing-based private equity firm and Goldman Sachs. Evan earned his BS and MS in Management Science & Engineering from Stanford University.
    DEAN TAKAHASHI is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at  @deantak, and follow VentureBeat on Twitter at  @venturebeat.
    JENNIFER VAN GROVE is a Social Media Reporter with Mashable. She covers web news, startups, industry trends and writes about the implications of social sites for users and businesses. Jennifer has worked as a technology correspondent for NBC San Diego, interviewed a number of celebrities on how they're using social media, been featured in the San Diego Union Tribune and San Diego Magazine, participated as a guest expert on news programs such as BBC America and CNN Live, and is frequently quoted by local and national media outlets for tech-related news stories.
    GABE ZICHERMANN  is an author, highly rated public speaker, entrepreneur and chair of the Gamification Summit. His most recent book, Game-Based Marketing(Wiley, 4/2010) has achieved critical and industry acclaim for its detailed look at innovators who blend the power of games with brand strategy. His next book on game mechanics is a detailed technical look at architecture and implementation. A resident of NYC, Gabe is a board member of StartOut.org , advisor to a number of startups and Facilitator for the NYC chapter of the Founder Institute.
    ...And more speakers coming soon!
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